Star Wars - Edge of the Empire

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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STAR WARS - EDGE OF THE EMPIRE
ESCAPE FROM MOS SHUUTA

STAR WARS
ESCAPE FROM MOS SHUUTA
Part 1

Characters
Pash – human smuggler
Lowhhrick – wookiee hired gun
Oskara – twi’lek bounty hunter
41-VEX – droid colonist

On the run from the crime lord Teemo the Hutt the heroes try to evade capture on the busy sun scorched streets of Mos Shuuta. Mos Shuuta is a small town built on a high plateau on the desert world of Tatooine. It is just past second noon, the twin suns high in the sky. Spotting a group of Gamorrean thugs, obviously working for Teemo the Hutt, the group dodge into the nearby cantina.

A collection of aliens are sat at scattered tables around the dimly lit drinking establishment. A Twi’lek dances on the stage at the far side of the cantina while music of the Model Nodes plays over old speakers.

The heroes have little time to hide. Oskara leaps the bar and hides in the cupboard, Pash casually sits on a bar stool, flips the barkeep some credits and starts chatting at the Nikto next to him. 41-Vex goes to the back of the cantina, stands next to the wall and pretends to be a vending machine (really!). Lowhhrick flounders about then just stands in the middle of the cantina when the four Gamorreans enter.

Three Gamorreans attack Lowhhrick while the fourth charges towards the droid. The cantina crowd dive for cover as Lowhhrick swings his axe and immediately cuts down the first Gamorrean. The thugs hit back hard with the one pounding 41-Vex against the wall. Pash, ignored by the thugs, manages to break away from his riveting conversation with the Nikto, who is apparently on holiday from Mos Eisly where he works for Jabba the Hutt, swivels around on his chair and blasts one of the Gamorreans. Oskara also joins the fight from behind the bar.
The fight doesn’t last long, and soon the Gamorrean thugs are unconscious. The Devronian barkeep is impressed. He gives the group some advice, GET OUT OF TOWN! He tells them about Trex’s ship, and also that it needs a Hyperdrive Ignition Switch. He then kicks the group from his cantina.

The heroes head across to the junk shop. Pash tries to bluff the owner Vorn that he’s collecting the part for Trex, but he is not believed. Fortunately Vorn isn’t offended by Pash’s bluff [failed roll but with Advantages]. Vorn says he doesn’t want to upset Trex. But when the group offer him more money Vorn’s greed soon gets the better of him and he sells them the part.

The group head back into the busy, and very hot, streets of Mos Shuuta. Not sure which docking bay Trex’s ship is in they head for Docking Control. Several times they spot some of Teemo the Hutt’s thugs but manage to evade them before reaching Docking Control. Pash and 41-Vex bluff their way in to Docking Control, but once inside Overseer Brynn is resolute and has them removed from the building. But this is not before they see an incoming Imperial Shuttle bound coming in for landing. Learning where that ship is landing they now know where Trex is and head off.

More of Teemo’s thugs are evaded meaning they have to take a winding route to the docking bay. Before getting to the bay they decide to check out the warehouses. 41-Vex is able to break into the warehouse and [due to many Advantages] doesn’t sound any alarms. The group have a look around the warehouse which has many crates all stacked up. Then they find a cage, inside which is a young Togruta girl, probably around 17 years old. She is thin and huddles in a corner. Pash gets her to speak. Her name in Koo Ki, and she explains that her parents starship was attacked by pirates and she was later sold to Trex as a slave. 41-Vex easily opens the cage, but this time [several Threats] sounds the alarm. Two Security Droids hover around the corner and open fire. The group dispatch the Security Droids quickly and decide to get to the docking bay quickly.

Unfortunately for the heroes Teemo the Hutt has made a deal with Imperial Lt. Herkin, who has sent two patrols of Stormtroopers after them!
A firefight breaks. Citizens of Mos Shuuta dive for cover, as does Koo Ki. The firefight goes well for the group and they manage to cut down both groups of Stormtroopers. Realising they really do need to leave now they turn towards the Docking bay where they are stopped by Trex’s Security Droids.

to be continued…

Thanks to Kevin Lambert for Opening Crawl.

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ESCAPE FROM MOS SHUUTA - part 2
ESCAPE FROM MOS SHUUTA - part 2

Star Wars
Escape From Mos Shuuta
Part 2

Characters
Pash – human smuggler
Lowhhrick – wookiee hired gun
Oskara – twi’lek bounty hunter
41-VEX – droid colonist
Koo Ki – freed Togruta slave girl

Pash, Oskara, Lowhhrick, 41-VEX and Koo Ki stand before Docking Bay Aurek. The burning twin suns of the desert planet of Tatooine still high in sky. Two security droids stand guard outside the docking bay as the heroes approach.
“We’ve come to repair the ship,” says Pash. [Deceit: Success]
“Roger, roger,” acknowledge the droids, “Master Trex is inside.”
The group enter the docking bay, 41-VEX approaches the computer console and tries to lock the blast door locking out the security droid [Computers: Failure with advantages]. The door doesn’t close but no one is suspicious… yet.
Trex walks down the ramp of the Krayt Fang, a battered old YT-1300 light freighter, flanked by two more Security Droids. Pash bluffs Trex that Vorn has sent him to fix the ship [Deceit vs Purple, Purple, Red: Success].

All but 41-Vex board the Krayt Fang and head for engineering. Oskara makes the repair roll but makes sure it won’t actually work yet, just in case Trex tries to take off. Meanwhile 41-Vex tries to remotely slice the Docking Control computer system to release the docking clamps [Difficult but he makes the roll].

Back aboard the Kryat Fang Trex is suspicious. Pash manages to bluff him a couple of times with Trex purposely trying to provoke Lowhhrick (Trandoshans being the mortal enemy of the Wookiees). Then Trex notices Kook Ki, the freed slave, and blasters are drawn.
The fight is quick and bloody. Lowhhrick is injured but Trex and both security droids are taken down. Not so much luck for 41-Vex who is disabled by the other security droids. Lowhhrick heads to the cockpit to ready the ship for take-off. Pash and Oskara rush to help 41-Vex. Oskara blasts the nearer droid, the other is still on the outside of the docking bay. Pash shoots [misses with 3 Advantages] misses the droid but his the door switch, the blast door slams shut.

The ship is released and 41-Vex dragged aboard and repaired.

The ship is working but will need to get clear of Tatooine before they can jump to Hyperspace. Unfortunately for the heroes Teemo the Hutt has powerful friends, namely Lt. Herkin of the Empire. Suddenly the Krayt Fang is rocked as it is hit by laser fire. Two Imperial TIE fighters scream past. Lowhhrick and Oskara man the guns as Pash starts taking evasive action.

The action would be very much similar to this;

The Krayt Fang is hit again but the TIEs are quickly dispatched only for a second wave to attack. Pash expertly evades the TIE fighters and Oskara and Lowhhrick are able to shoot them down just as the Krayt Fang is clear of the planet [lots of use of the DESTINY POINTS and the final TIE pilot roll Threats with Dispair on his final roll leaving him a sitting target as he lost control of his ship]

Pash hits the switch, the ship lurches and there is a blur of stars as the Krayt Fang enters hyperspace having Escaped from Mos Shuuta.

May the force be with you.

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